- Plan and execute cutting-edge research to advance the state-of-the-art in virtual humans.
- Develop new advanced technologies related to the generation of convincing virtual humans, like dense 3D surface reconstruction and rendering methods.
- Formulation of new machine learning, analysis, and simulation approaches for virtual humans.
- Collaborate with other researchers, engineers, and 3D artists to prototype hardware and software solutions, experiments and concepts that advance the entire project.
- Currently has or is in the process of obtaining a Masters or PhD in computer science or related field and 2+ years of experience in Computer Vision or Computer Graphics, or related fields.
- Experience with advanced image synthesis, ray tracing, sampling and physically based shading.
- Experience coding in C, C++, Python or similar programming language.
- Interpersonal experience: cross-group and cross-culture collaboration.
- Must obtain work authorization in the country of employment at the time of hire, and maintain ongoing work authorization during employment.
Company
Location
Amsterdam - Netherlands
Job type
Full-Time
Python Job Details
The focus of this role is on facial performance and appearance capture, reconstruction and rendering. The position requires a combination of education and experience in computer vision, computer graphics, and machine learning.
Research Engineer, Reconstruction and Rendering Responsibilities:
Minimum Qualifications:
Research Engineer, Reconstruction and Rendering Responsibilities:
Minimum Qualifications:
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